What I’ve Done
THE ROAD TO PROFESSIONAL DEVELOPMENT
The objective for this module was to both inspire staff to take control of their own professional development, but to also have them structure a plan by which they do so.
Elearning design elements include gamification elements, drag and drop, and hover and reveal.
The content in this module is proprietary and thus is not shareable.
skills vs knowledge
This module was developed for SMEs who were taking on the role of trainer. We wanted them to practice identifying and designing their training sessions that employed skills transfer, rather than knowledge transfer. This gamified module allows them to practice this decision making, and to get feedback on their choices.
Elearning design elements include gamification.
What are the best practices in developing a presentation? How can you structure a presentation that engages and provides listeners with actionable takeaways? This module provides new trainers and SMEs with practice in identifying and employing these strategies.
Elearning design elements include click and reveal, plus scenario-based decision making.
This module contains proprietary content and thus is not shareable.
Dress for success
This interaction, part of a larger one on professionalism in a hospital setting, is intended for new organ donation staff working in hospitals in the developing world. In it, staff play with determining what is considered "just right" for their role.
Elearning elements for this interaction includes sliders.
This course was developed as a proof of concept for jobsite safety. Through a set of various scenarios, the superintendent on the job must keep himself and others safe throughout the interaction. Feedback is given both on the choices made during the interaction, and in the "Job Site Accidents" counter board.
Elearning design elements include scenario-based decision making.
This module contains some proprietary content and thus is not shareable.